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- ================================================================
- Title : ZEUS.WAD
- Author : Stephen Renton
- Description : The ZEUS Level is a showpiece for what can be achieved
- with a colour scanner and a little (ha!) patience. Not a
- technically stunning level design-wise, but a good taster
- of things-to-come when other people pick up the idea of new
- textures seriously. Music score not composed by anyone,
- Graphics and original idea by yours truly,
- and WAV sound effects by Nic Dyde at the Post Cafe,
- rue de Bern, Geneva.
-
- Additional Help: Christian Gerlier for beta testing, and shutting-up long
- enough for me to concentrate on the tricky bits, and Dave
- Hanson for something or other.
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-
- * Play Information *
-
- Episode and Level # : E2M5
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : No (too lazy)
- New demos : No (ditto)
- New Sounds : Loads of FX, but let down by some bozo on soundtrack
- New Graphics : You better believe it !!!
-
- * What to do *
-
- Unzip DMZEUS.ZIP into your doom directory. Run ZEUSME.BAT to start the level.
-
- * Construction *
-
- Base : New level from scratch
- Build Time : God knows!
- Editor(s) used : DEU 5.0 & 5.1b, BSP 1.0 and 1.1x
-
- * Copyright / Permissions *
-
- Do whatever the hell (on earth) you like with it -
- I'm off for a long holiday .....
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-